All updates

Version 0.21.0

Breaks compatibility
  • A new world, made once: the server was wiped and the whole 250,000-block world generated again.
  • One climate from the north edge to the south: ice cap, tundra, forests, temperate lands around spawn, then mediterranean, subtropics, savanna and desert, with natural edges.
  • The Dark Zone's seven layers were rebuilt: cracking land, tablelands and canyons, ash plains with eternal gas fires, ice needles, a drowned basin, the shattered Xendar and the Heart's craters.
  • The ruins of Wall Rose and Wall Maria run the length of the world, and old highways lead east through their gates.
  • Oil is here: Create: Diesel Generators, with fields only past the wall, richer the deeper you go.
  • Rifts: big holes into worlds ruined by the Wormhole War. Loot them, close them, and Polis remembers who did.

The client has to be updatedThis release changed the pack, and a client older than it is turned away at the door. Update the pack in the launcher before you next join.

The full list of changes

The story

  • The Svitanok project opened a wormhole under the east, then the network it belonged to tore: doors opened between Earth and hundreds of worlds, and the Wormhole War burned them all. The guide and a new quest chapter tell it.
  • Two layers are renamed: the Drowned is now Talmora, the Unmade is now Xendar.
  • The air past the wall is sour gas from the depths; the Heart's valves are the Svitanok stabilisers.

The Safe Zone

  • Climate runs once across the world instead of repeating every 20 km, and bands meet in wide natural transitions: snow never touches sand.
  • Biome regions are larger and less patchy.

The Dark Zone

  • Every layer changes into the next in patches, never along a straight line, and each layer has its own sky, fog and water.
  • War traces: trenches, siege camps, wrecked war machines, fortresses of the peoples, mass graves and sunken fleets, thicker toward the Heart. Rift scars are glassed craters with another world's ground inside.
  • Structures stand only in the layers their world belongs to, keep off each other and off cliffs, and no longer repeat every few hundred blocks.
  • New structure mods: When Dungeons Arise, Moog's Voyager Structures, Moog's Soaring Structures; Structurify keeps them apart.

Resources and oil

  • Rich gold, large ore veins, most diamonds, alien stones and corundum are found only past the wall. The Safe Zone keeps ordinary ores and buried diamonds.
  • Create: Diesel Generators brings pumpjacks, refining and diesel engines. Oil fields are finite and exist only in the Dark Zone; visible oil pools mark some of them.
  • Crushing the alien stones gives little metal now.

Rifts and bosses

  • A rift is opened by the server and announced to everybody. Close it by killing the boss that guards its anchor; an unclosed rift turns into an invasion.
  • Remnant Bosses: warlords raised at altars found in deep caches. Multiplayer Bosses scales every boss to the team fighting it.
  • Mutants and Zombies bring hordes past the wall, more of them deeper.

Removed

  • Deep seams, the drill rig, anomaly fields and relics are gone; oil replaces them.