All updates

Version 0.19.0

Breaks compatibility
  • The Dark Zone is made again, with ground of its own: fissures in the Rose, mesas and canyons in Maria, the Ash plain, needles in the Hush, the Drowned's islands, the Unmade's chasms and the Heart's craters. The Safe Zone is untouched.
  • From fright to frontier: Cave Dweller, Whispering Spirits and Who's There are gone. What is left is hard survival for crews, slow but possible alone.
  • Carry freight in two: a Shipping Crate rides a two-handled litter, half the weight each. Carried on it into a sealed room, a downed friend stops bleeding out.
  • Supply lines: a Depot Board shows a room at a glance; a Consignment Chest turns a delivery into a waybill that settles a contract.
  • Deep seams from the Ash down - sulphur, black glass, ash iron and brine - worked by hand or with a Drill Rig on Create power. A Lung Pump worked by a friend clears a sleeper's air 4x faster.
  • The Heart is an operation: every valve falls in one twenty-second turn, to Heart Charges lit by redstone. The fifth layer is now the Drowned.

The client has to be updatedThis release changed the pack, and a client older than it is turned away at the door. Update the pack in the launcher before you next join.

The full list of changes

The new ground

  • Every chunk past Wall Sina was taken out of the world and is generated again, the first time somebody walks there, by a generator of its own. Nothing built past the wall survives it; a player who logged out there wakes a few blocks short of the line.
  • The first quarter kilometre of the Rose is still the old country, so the wall does not stand on a seam. After that each layer is its own problem: a fissure to bridge, a canyon maze, a plain with no cover, a sea to cross.
  • The zone has biomes nowhere else has, and the bosses and ruins that belong past the line are placed in them. Your map in the game forgets its old pictures past the line by itself.

Posts and the line

  • A hot meal eaten at one table in a sealed room with two others makes a crew Steady for forty minutes: nerve does not fall below half.
  • The Heart is an operation now: every valve must fall inside one twenty-second turn, and only to a Heart Charge - placed as a block and lit by redstone, so one player with a clock can still do it. A charge spoils after six hours in the open air past the wall.
  • A Sledge holds twenty-seven stacks on a lead. Ordinary goods ride free; shipping crates on it weigh on whoever pulls.
  • Goods taken off somebody's litter, crate or sledge on their ground are written into their day-book, like a chest.

Industry past the wall

  • Seams lie in the rock from the Ash down and are ten times harder than deepslate. A Drill Rig with a Drill Head works one on Create power, runs hot, and is cooled with water or brine; alone at 32 RPM on a water wheel it still pays.
  • Sulphur crust makes filters and gunpowder, black glass makes lenses, ash iron goes into brass and andesite alloy, and brine makes sealant and dyes.
  • A Lung Pump beside a bed, turning and worked by somebody else, clears a sleeper's dose four times faster. Past the Ash, crops in a sealed room grow at full speed under lamps and slowly under the sky alone.

Monsters past the wall

  • Monsters past the wall are a little worse than at home and then stop getting worse: health ×1.25 in Rose, ×1.4 in Maria, ×1.5 from Ash to the Heart. It used to climb to ×4. What gets harder with depth is the ground and the distance, not the monsters.
  • Mutant Monsters stays, from the Hush, and so do Born in Chaos, Mowzie's Mobs and the bosses: they are fights, not frights.

Updating

  • The client must update: three mods left the pack and the wire changed. The launcher updates it for you.