Seasons are gone. Four mods, a chapter of the book and four pinned settings with them - the winters never earned what they cost to keep.
The web map stops drawing your buildings. It is flat now: it says where a place is and whose it is, and no longer shows anybody with the address what is on your roof.
And it is in Everdawn's own colours now, with a dark theme for reading it at night.
That is also ninety-two per cent of what the map weighed, so it draws faster and takes a fraction of the room.
Nothing here changes the mod. Your client will connect exactly as it did.
The full list of changes
01Seasons, and why they went
The argument for them was economic: a market fed by producers who never vary has one price for ever, and a winter is the shortage that moves it. It never became worth what it cost to keep.
What it cost was four mods, one pinned to an address because the build with the start-up fix exists in one shop and not the other; four settings held down by hand; a script classifying every biome in the world because the terrain mod classifies none; a chapter of the book; and two hazards that were real rather than theoretical - a mill race that freezes and thaws into new water, and a sprinkler that does the same.
Crops grow the same all year now, and nothing anybody built stops working.
02The map is flat, and that is mostly not about disk
A three-dimensional tile is the building itself, block for block. Anybody with the address could read what you put where, how thick your walls are and what is on the roof. The map is meant to answer whose ground this is - which the register publishes anyway - not to survey your house.
The flat map keeps everything that made it worth having: where a place is, where a border runs, who holds it, and where the line between the two halves of the world falls.
It happens to be ninety-two per cent of what the map weighed, so it draws faster and takes a fraction of the room.
The menu, the buttons, the coordinate fields and the compass are the site's palette rather than BlueMap's default grey. Light, dark and contrast all still work - the switch was kept real rather than collapsed into one theme.