Ore stops being doubled in two machines that were quietly doing it: Farm & Charm's mincer paid three iron or gold an ore, and Scorched Guns' macerator paid two netherite scrap a debris.
Emerald is held at one an ore too. Villagers buy with it, so it is a currency whether or not anybody calls it one.
The jetpack module is gone. There is no potion of flying in this world and there should not be a machine for it either.
One chunk loader instead of two, and it costs what it earns: four precision mechanisms and four netherite ingots.
Nothing in this release changes the mod. Your client will connect exactly as it did.
The full list of changes
01Ore is money in every machine
A full audit of the pack - 122 jars, 17,215 items, 14,238 recipes - found two machines reaching the same ore the crushing wheels were already held back from. Both were cheaper to build than a wheel: the mincer is planks and one iron ingot, the macerator is cobblestone and a furnace.
Netherite was the worse of the two. The counter pays more for a bar of it than for anything else in the game, so paying two scrap a debris halved the price of the most expensive thing this economy has.
Both machines keep working and keep every other recipe. What they stop doing is multiplying - still the automatable way to process an ore, no longer the profitable one.
Farm & Charm shipped two recipes for each of those ores and one of them named the wrong ingredient, so plain iron ore had three answers and the game asked you which. One ore, one answer now.
02Two things that decide whether being somewhere matters
Flight was decided once, when the potions of flying were switched off. The jetpack module was that same thing through another door, and not a far one - everything it took is on the charted side of the line. The exo-suit itself is untouched, and the gas mask is what that frame is for here.
A chunk loader runs your factory while you are asleep, and it was priced at a respawn anchor and a shaft. There is one now rather than two, built in a mechanical crafter, and it sits at the end of a factory rather than near its beginning.
The numbers are meant to be argued with. That a loader is not an early-game block is not.